Granblue Fantasy Relink: Complete Guide to Endless Ragnarok Sigils and Traits
Master the endgame of Granblue Fantasy Relink with our complete guide to the new Endless Ragnarok sigils, trait effects, and weapon transcendence.
The massive expansion to Granblue Fantasy: Relink has arrived, and it completely redefines how players approach high-tier character builds. If you want to conquer the game's toughest challenges, understanding how to acquire and optimize the new Endless Ragnarok sigils is absolutely essential. These powerful items introduce highly specialized multipliers that stack uniquely, allowing your favorite characters to break through previous damage caps and survive the most brutal encounters.
In this guide, we will break down every single one of the new Endless Ragnarok sigils, detail their exact stat scaling, explain where to farm them, and explore the incredibly powerful Weapon Transcendence traits. Whether you are aiming to maximize your damage output under tight health thresholds or looking for a reliable setup to clear the new Fatebreaker-grade quests, we have you covered.
Farming the New Endless Ragnarok Sigils
In the base game, securing top-tier sigils like War Elemental+ or Supplementary DMG V+ was a notorious chore. Players had to rely on brutal RNG from opening Curio boxes or grinding low-drop-chance quests. Fortunately, the developers listened to player feedback.
With the release of the new expansion, these coveted legacy sigils, alongside the brand-new Endless Ragnarok sigils, are much easier to obtain. They are handed out as first-time clear rewards and high-rate drop rewards across the new Chaos and Chaos+ difficulty quests. Note that all new sigils dropped in this expansion are guaranteed to be of V+ grade, giving you a built-in secondary trait to maximize your build efficiency.
The table below lists where you can find each of the new sigils for the first time:
| Sigil Name | First Appearance Quest | Drop Type | Max Trait Level |
|---|---|---|---|
| Fatebreaker | "A Trial of Two Eternities" (Chaos) | First-Clear Reward | Level 15 |
| Celestial Aqua | "In the Depths of Madness" (Chaos) | First-Clear Reward | Level 15 |
| Celestial Incendo | "Sun Blotter" (Chaos) | First-Clear Reward | Level 15 |
| Celestial Terra | "Abandon Hope" (Chaos+) | First-Clear Reward | Level 15 |
| Sumo Force | "Jumbo Crab's Title Fight" (Chaos) | First-Clear Reward | Level 5 |
| Celestial Lumen | "You're Being Watched" (Chaos) | Chance to Drop | Level 15 |
| Celestial Nyx | "Bestial Blaze" (Chaos+) | Chance to Drop | Level 15 |
| Celestial Ventus | "Bestial Earth" (Chaos+) | Chance to Drop | Level 15 |
| Divergence | "Jumbo Crab's Title Fight" (Chaos) | Chance to Drop | Level 15 |
| Immortal Shell | Turn in 1st Dark Wee Pincer | Quest Reward | Level 20 |
Celestial Sigils: Risk vs. Reward Stat Scaling
The core of the new endgame meta revolves around the Celestial family of sigils. These sigils offer massive boosts to attack power and damage cap, but they often require you to play around specific gameplay conditions or accept significant debuffs.
For example, Celestial Nyx is the ultimate high-risk, high-reward option, boosting your damage cap by a staggering 120% when your health drops below 25%. On the other hand, Celestial Lumen rewards players who can consistently maintain high health, though its offensive bonuses are slightly lower.
Here is the exact stat scaling for the Celestial sigils at Level 1 and Level 15:
| Sigil Name | Trait Level 1 Effects | Trait Level 15 (Max) Effects | Playstyle & Build Synergy |
|---|---|---|---|
| Celestial Nyx | Under 25% HP: ATK +16% / DMG Cap +50% | Under 25% HP: ATK +30% / DMG Cap +120% | Perfect for enmity-style builds and glass-cannon DPS characters. |
| Celestial Lumen | Over 75% HP: ATK +6% / DMG Cap +2% | Over 75% HP: ATK +20% / DMG Cap +70% | Great for ranged dealers and characters with strong barrier/shield skills. |
| Celestial Terra | DMG Cap +1% / Max HP -30% | DMG Cap +70% / Max HP -30% | A direct alternative to Tyranny; trades raw health for a flat damage cap increase. |
| Celestial Incendo | Against Overdrive: DMG Cap +10% | Against Overdrive: DMG Cap +50% | Excellent for pushing bosses out of Overdrive and into Break quickly. |
| Celestial Aqua | Against Break: DMG Dealt +1% | Against Break: DMG Dealt +15% | Multiplicative damage boost. Affects link time attacks and chain bursts. |
| Celestial Ventus | DMG Dealt +1% / Ally healing has no effect | DMG Dealt +10% / Ally healing has no effect | High self-sufficiency builds. Ideal for characters utilizing self-drain or regen. |
Utility and Progression Sigils
Not all of the new Endless Ragnarok sigils focus purely on raw damage. The expansion also introduces utility sigils designed to help you survive tough encounters, alongside progression-based sigils that reward you for completing specific side content.
According to community reports, the Fatebreaker sigil is an absolute must-equip when tackling the expansion's new quests. It provides a massive 50% boost to both attack and damage cap, alongside a modest defense buff, as long as you are playing Fatebreaker-grade content.
Meanwhile, the Sumo Force and Immortal Shell sigils scale their power based on your completion of specific activities rather than standard sigil upgrades:
Sumo Force Upgrades
This unique sigil upgrades automatically as you complete the "Jumbo Crab's Title Fight" quest. You do not need to spend precious refinement materials to level it up.
- 1 Completion (Level 1): Stun Power +5
- 5 Completions (Level 5 Max): Stun Power +25, Healing Cap +10%, ATK +1,000 (flat), HP +2,000 (flat)
Immortal Shell Upgrades
This defensive and utility-focused sigil scales based on the number of hidden Dark Wee Pincers you rescue throughout the expansion's new environments.
- 1 Pincer Rescued (Level 1): ATK +2%
- 20 Pincers Rescued (Level 20 Max): DMG Cap +5%, DEF +2%, Deal 5% Supplementary DMG, DMG Up (2%)
Divergence (Recovery Sigil)
Divergence is the only purely recovery-focused sigil introduced in the expansion. It automatically recovers 2% of your maximum HP over time at Level 15, while giving you a 15% chance to instantly shrug off any debuff when hit. While some players prefer the reliability of traditional Drain or Regen sigils, Divergence can be a useful safety net for players still learning the complex attack patterns of the new endgame bosses.
Weapon Transcendence Exclusive Traits
Beyond standard sigil slots, the expansion introduces a massive overhaul to the weapon upgrade system via Weapon Transcendence. By fully upgrading your weapons on the Official Granblue Fantasy: Relink Website, you unlock weapon-exclusive traits that function similarly to sigils but do not take up your precious active sigil slots.
These traits allow you to push your damage caps to unprecedented heights, with some weapon types offering up to a 500% damage cap increase under specific conditions.
| Transcendence Trait | Weapon Source | Max Level | Max Level (Lvl 15/35/55) Effects |
|---|---|---|---|
| Catastrophe Nova | Terminus Weapons | Lvl 35 | Under 200,000 Max HP: ATK +70% / DMG Cap +500% |
| DMG Cap Cardinal | Executioner Weapons | Lvl 15 | Back/Weak point hits build Cardinal stacks (Max V): ATK +40% / DMG Cap +310% |
| DMG Cap Cobalt | Stinger Weapons | Lvl 15 | Scales with Crit Rate over 100% (Max 200%): ATK +50% / DMG Cap +270% |
| DMG Cap Ecru | Defender Weapons | Lvl 15 | Scales with Max HP (Max at 200k HP): ATK +50% / DMG Cap +260% |
| DMG Cap Sage | Stunner Weapons | Lvl 15 | Scales with Link Level gained (Max Sage V): ATK +35% / DMG Cap +280% |
| Supernova | Ascension Weapons | Lvl 15 | Flat passive boost: ATK +40% / DMG Cap +350% |
| Unbound Master | Terminus Weapons (Lvl 7) | Lvl 55 | Flat passive boost: DMG Cap +50% |
| Unbound Strike | Ascension Weapons (Lvl 7) | Lvl 15 | Normal and Unique Attacks: DMG Cap +30% |
| Unbound Technique | Executioner & Stinger (Lvl 7) | Lvl 15 | Skill Damage: DMG Cap +30% |
| Unbound Exertion | Defender & Stunner (Lvl 7) | Lvl 15 | Skybound Arts (SBA): DMG Cap +50% |
Endgame Build Strategies: How to Stack Your Sigils
With the introduction of these new systems, building your characters is no longer just about stacking generic Damage Cap V sigils. The meta has shifted toward combining specific conditional buffs that use different multipliers.
The "Enmity" Glass Cannon Setup
For characters who thrive on low health, combining legacy skills with the new expansion sigils results in absurd damage numbers.
- Celestial Nyx (Lvl 15): Provides +120% DMG Cap and +30% ATK when under 25% HP.
- Celestial Terra (Lvl 15): Adds another +70% DMG Cap at the cost of 30% of your max HP, making it easier to stay in the low-health threshold safely.
- Catastrophe Nova (Terminus Transcendence): Adds up to +500% DMG Cap if your maximum health remains under 200,000.
The Safe "Full Health" Setup
If you prefer a safer playstyle where you rely on dodging, blocking, and keeping your health topped off:
- Celestial Lumen (Lvl 15): Provides +70% DMG Cap and +20% ATK as long as you stay above 75% HP.
- Supernova (Ascension Transcendence): Grants a flat, unconditional +350% DMG Cap and +40% ATK.
- Divergence (Lvl 15): Provides passive health regeneration and debuff cleansing to ensure you stay above the 75% health threshold.
Frequently Asked Questions
What are the best Endless Ragnarok sigils to get first?
The absolute first sigil you should aim for is Fatebreaker. You get it as a guaranteed first-clear reward from the Chaos quest "A Trial of Two Eternities." It boosts your attack and damage cap by 50% and defense by 5% during all expansion quests, making the rest of your endgame grind significantly smoother.
Do the new Celestial sigil traits stack with legacy Damage Cap sigils?
Yes! Because these traits (such as Celestial Nyx or Celestial Terra) have unique names, they operate on different multipliers. This allows you to stack them alongside your standard Damage Cap V sigils to push your character's damage limits far beyond what was possible in the base game.
How do I upgrade the Sumo Force sigil?
Unlike standard sigils, you cannot upgrade Sumo Force using normal refinement materials at the blacksmith. Instead, its trait level increases automatically based on the number of times you complete the "Jumbo Crab's Title Fight" quest. Completing the quest 5 times will fully max out the sigil at Level 5.
Are Weapon Transcendence traits active at all times?
Yes, once you transcend and level up a weapon, its specific Transcendence trait (such as Supernova or Catastrophe Nova) is permanently active while that weapon is equipped. These traits do not take up any of your standard sigil slots, allowing for incredibly diverse and powerful build combinations.
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